![]() ![]() A subtle soundtrack enhances the magical feel of the adventure as well, and paces itself to be in sync with the adventure on screen. This makes the whole portal mechanic something that’s both functionally and visually interesting, because that other layer can look drastically different but with just as much attention to detail as the one you’re in. There’s always an ‘alternate version’ of each level as well, and creating portals lets you see this. What also helps in enjoying Unbound is that the art style is lovely to look at, with tons of hand drawn artwork that really make this 2D world come alive. The game is not too difficult either, so you also feel like you’re making progress when you’re backtracking, and never like you’ve just hit a wall. This could cause confusion, but the map does a great job and letting you know where you left off when you went back to use your new skill elsewhere. They’re introduced one by one so you don’t get lost either, and after using one they all tend to feel rather intuitive in how to use their powers – a testament to good game design as you’re faced with many different mechanics but never feel overwhelmed.Īnother good example is that Unbound – Worlds Apart is structured a little bit like a semi-open world with metroidvania elements, forcing you to backtrack after you unlock new skills. And while casting portals might seem like a gimmick, the game uses 10 different types for a wide variety of puzzles. That’s not an issue though, as the portal-opening mechanic is a strong driving force for the game, letting you do things like invert gravity, changing the flow of time or simply letting you pass an area that was otherwise impossible to get through. There’s a fairly bare-bones story about stopping a terrible evil, but the Unbound is firmly gameplay-focused, with little in the way of character and narrative development. In Unbound, you’re Soli, a young mage who has the ability to open up circle-shaped portals between two worlds – think Dr Strange, if you’re into the Marvel universe. It was one of the standout indies of that year for us, so it’s great to see it getting a wide release across all major platforms. It’s a lovely indie puzzle platformer – here’s our review.īack in 2020, Unbound: Worlds Apart was one of those games we really wanted to try at trade shows, but as those weren’t happening we played a Steam demo instead and did a developer interview as well. Challenging puzzles, traps, monsters and bosses.Unbound: Worlds Apart launched on the PC and Switch last year, and has now made it over to the PlayStation 4 and Xbox One as well.Vibrant and detailed hand-drawn illustrations.10 different portals with technical &unicas. ![]() By completing your missions or listening to your stories of hope and pain, learn more about the great universe of Unbound worlds and the portals that connect them. As Soli you can explore great worlds full of hidden secrets and unlockable skills that open up the map as you go.Īlong the way to meet many extra characters ñ os, wonderful and convoluted, each with rich background stories and logos. Your reflexes and your skill with the platforms will be tested on Unbound: Worlds Apart. You must use all of Soli's abilities to defeat a merciless evil that is going to destroy reality, while learning the shocking truth that there is to the collapse of your world. ![]() Using these new skills, Soli must travel to bring about dangerous and mysterious worlds, each one full of secrets and disaf. You control Soli, a gifted young wizard who has the power to open portals and control the unique properties of each world, such as reverse gravity, time manipulation, superforce, and much more.
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